Logs Raw counts and shorter notes Updated as sessions are recorded
Hard Mode Journal glyph Hard Mode Journal
Logs and notes

Counts, curves and the things that did not fit in a review

Everything here is either raw data or a short piece about one specific mechanism. Full reviews live on the reviews page.

A small ship weaving through a dense lattice of glowing amber projectiles against a black void Note

Above A Certain Density, Nobody Is Reacting To Bullets

Six hundred logged attempts comparing reaction time against pattern recall. Past roughly forty simultaneous projectiles, performance correlates with memorisation and not with reflexes at all.

Note 600 attempts 7 min
A stone fortress wall at night with braziers and an approaching army of torch lights below Note

Siege Difficulty Is Usually An Information Problem

We audited four defence-focused strategy games for values the player needs and the interface hides. Between two and nine per game, and every one of them decided losses we had logged as errors.

Note 4 games 9 min
A tiny character mid-jump between narrow platforms above spikes with ghost outlines of failed attempts Timing

Retry Loop Times Across Every Game We Have Logged

Measured from the frame of death to the frame at which input is accepted again. The spread runs from 0.4 seconds to 38, and it predicts our enjoyment more reliably than any difficulty rating.

Timing 6 games Frame-counted