Attempt log 4,912 recorded attempts across 31 games Longest single wall: 287 tries Every assist option tested
Hard Mode Journal glyph Hard Mode Journal
A dark desk at night with an amber lamp, a worn keyboard, a mechanical timer and a notebook covered in tally marks
Long read

Difficulty Stops Teaching You Anything At Roughly The Fortieth Attempt

We have logged 4,912 attempts across 31 demanding games, and the pattern is consistent. Learning happens in the first dozen tries and again after a deliberate break. Attempts fifteen to forty are almost pure repetition, and everything past forty is a different activity entirely.

Analysis 31 games · 4,912 attempts 16 min read
Reviews

Games judged on what they ask, and whether the asking is fair

Every review records total attempts, the hardest single wall, whether the difficulty taught us anything, and exactly which assist options exist.

A tiny character mid-jump between narrow floating platforms above spikes with fading ghost outlines of failed attempts Review

Spire Of Glass Has The Best Retry Loop We Have Measured

Death to next attempt in 0.4 seconds, with no loading, no animation and no menu. The game is brutal and it never once made us wait to try again, which changes everything about how failure feels.

9.2/10 1,340 attempts 0.4s retry
Also filed

Shorter pieces from the log

A close-up of a modular customisable controller with large swappable buttons on a dark desk Essay

An Assist Option Is Not A Difficulty Setting

We test every accessibility feature in every game and record them separately from difficulty modes, because conflating the two has done real damage to how both are discussed.

Essay 12 min